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Final fantasy tactics mediator
Final fantasy tactics mediator












final fantasy tactics mediator final fantasy tactics mediator

On the "Learn Ability" screen, select a skill that can be learned.Ģ. This segment also demonstrates the "JP Scroll Glitch." Quickly recapping the procedure for the glitch:ġ. The male Chemist must also get to 200 total Chemist JP to unlock the Wizard class. Ramza needs to take a few actions in battle to get to 200 Squire JP (in order to learn Gained JP UP) and the chemists acting will get him to 200 Chemist JP via spillover JP (to unlock the Priest and Wizard classes). This battle, like the Orbonne battle, is largely random, since I am unable to change anyone's jobs or equipment before the battle. Therefore, even if I get a decent Orbonne battle, if Ramza's or either Chemist's stats aren't good enough, I need to start over with another Orbonne fight. After the initial Orbonne battle concludes, the party is set with a random amount of JP between 100 and 199 in all of the jobs in the game. One of the most important considerations at this point is starting Job Points. Ramza needs high starting Squire and Chemist JPĮither Chemist needs high starting Chemist JP and Faith The basic qualities I am looking for include: Use of Orlandu (he makes many Chapter 4 battles faster)Ĭhapter 1: Segments 1 through 10 (total time saved in Chapter 1: 16:42)Īs usual, the opening battle is mostly uncontrollable, so my goal is to do the best I can and hope the AI doesn't waste time by healing, casting spells, missing attacks, or wandering around doing nothing.Ī different set of qualities are needed for this run than were needed in previous runs. Use of generics (they are used for only two battles) Running FFT on a PS2 with Fast Disk Speed set The "time saved by Chapter" indicated below is based on comparing the times from this run using the older method to the previous 4:22:16 run. If this run had been timed using the older method, the time would have been 3:38:25. For this run, every segment was timed manually from gain of control at the beginning of the segment to the beginning of saving at the end of the segment. The following comments detail the many significant changes for this run compared to the previous run.ĭue to changing timing standards on SDA, this run was timed differently than my previous segmented runs, which used in-game time as of the load of the final segment plus real time up through Altima's death. Welcome to the latest update for my Final Fantasy Tactics segmented speed run! This is my fourth segmented speed run of FFT using Math Skill, and this run saves about 44 minutes over the previous version of this run (and an additional 5 minutes due to a new timing method, see below). Final Fantasy Tactics 3:33:15 Segmented Speed Run (NA version, any%, using Math Skill)














Final fantasy tactics mediator